![]() They can also have a double sign though it is rarer than the single sign. Most familiars can be either sun, moon, or star. The distribution of signs is somewhat random. Star: 5/10% bonus resist to water and confusion Moon: 5/10% bonus resist to storm and poison Sun: 5/10% bonus resist to fire and sleep You also get the following bonuses: (single/double) Double planet does 10% more to sun, moon and star. ![]() Planet is a bit different with single planet doing 50% more damage to double planet. It is also worth noting that familiars with a double sign have higher stats than those with a single sign. So if you have a double sign it is even more important to attack a neutral/strong sign. But so does also the damage penalty against the sign it is weak against. If a familiar has a double sign that damage boost goes up to 30%. Single star does 20% more damage to single/double sun and 20% less to single/double moon. Single moon does 20% more damage to single/double star and 20% less to single/double sun. Single sun does 20% more damage to single/double moon and 20% less to single/double star. Familiar signs give you a 20% damage boost to the sign it is strong against.
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